Advertisement (Log in to hide). Cat Mario Cat Mario series. Full-game Leaderboard Level Leaderboard. View all Level 1 Level 2 Level 3 Level 4 Level 5 Level 6. Watch me passing the Cat Mario game at their official website located at: then this website you can also play the game at on. Advertisement (Log in to hide). Cat Mario Cat Mario series. Full-game Leaderboard Level Leaderboard. View all Level 1 Level 2 Level 3 Level 4 Level 5 Level 6. Open Syobon Action a.k.a. Original Source.Ported by @jezng using Emscripten.@jezng using Emscripten. The Versus Mode in this game is actually a remake of the multiplayer mode in the arcade/NES game Mario Bros., featuring many of the same concepts with graphical and conceptual updates. Contributed By: KeyBlade999 3 0 « See More or Submit Your Own!
Cat Mario Level 3 Guide
Syobon Action | |
---|---|
Developer(s) | Chiku |
Series | Super Mario (unofficially) |
Platform(s) | Microsoft Windows |
Release | February 2007 |
Genre(s) | Platform |
Mode(s) | Single-player |
Syobon Action[a], also known as Cat Mario and Mario from Hell,[1] is a 2DJapaneseplatformfreewareindievideo game released in February 2007. It is known for its levels designed to cause extreme frustration due to innocuous-looking objects that suddenly kill the character.[1][2] The game is a parody of Super Mario Bros. for the Nintendo Entertainment System.
Gameplay[edit]
The player controls a kitten-like character (with an appearance similar to Toro Inoue) who must venture through side-scrolling platform levels similar to Super Mario Bros. The game consists of four levels (six in the online version) riddled with traps designed to trick the player, and abuse their previous knowledge of Super Mario Bros. gameplay, including normal-looking ground tiles that fall away into pits, blocks that sprout spikes when touched, enemies that spawn nearly on top of the character, deadly background scenery, coin blocks rigged at the edge of a pit to cause the character to fall down, and a Mario-style flagpole that kills the character in two different ways. Despite the surprise factor of these traps, the levels do not change between plays, allowing the player to memorize their locations and patterns and eventually make progress. Some designers have commented on how the game requires the player to think logically through trial-and-error in order to complete the game. The player has infinite lives to allow for this.[2]
Development[edit]
Syobon Action was released as freeware for Windows in February 2007.[3] The game was designed by independent Japanese game developer 'Chiku', and was inspired by The Big Adventure of Owata, a similar game released through the Japanese 2channel message board a year prior.[3] Chiku chose to make his game a spoof of Super Mario Bros. due to its massive recognition and popularity.[3] The first stage was completed in three days and presented at a cultural festival hosted at his college campus, becoming the most popular work presented.[3] Music was taken from The Cheetahmen, a minigame part of the 1990 NES compilation Action 52. Other music tracks originate from Spelunker, Puyo Puyo, Ghosts 'n Goblins, and Transformers: Mystery of Convoy.[3] A video showcasing the demo was uploaded to his Niconico account a few days later and garnered over 1000 views shortly after, which prompted Chiku to make the demo a full game.[3] Three new stages were produced within the span of two weeks.[3]
Reception[edit]
Cat Mario 3 Level 5
Syobon Action was generally received positively, though the reviews note the intense and often frustrating difficulty of the game.[2][4][5][6] It was recognized as a game that 'systematically disrupts every convention of 2D platform gameplay',[1] and that success in the game often relies on both trial-and-error-like strategies and the player's ability to use counterintuitive strategies to avoid obstacles.[2]Open Syobon Action was downloaded alone via Sourceforge.net over 130,000 times between 2010 and October 2018.[7]
Cat Mario Level 2
See also[edit]
Notes[edit]
The title screen's Japanese text is misspelled as 'しょほんのアクション' (Kunrei-shiki: Syohon no Akusyon); as the third Hiragana character in the title screen is missing a dakuten.
References[edit]
- ^ abcBogost, Ian. 'Persuasive Games: Video Game Pranks'. Gamasutra. Retrieved 17 August 2012.
- ^ abcdPatton, Ryan (2010). 'Obstructing the view: An argument for the use of obstructions in art education pedagogy'. The Journal of Social Theory In Art Education. 30: 49–59. Archived from the original on 2013-10-13.
- ^ abcdefgChiku (13 July 2010). 'しょぼんのアクションについてのどーでもいい話'. GeoCities. Archived from the original on 19 July 2010. Retrieved 14 November 2019.
- ^Rasmussen, Povl. 'Er det her verdens dårligste spil?' (in Danish). PC World Denmark. Retrieved 17 August 2012.
- ^Dave. 'Syobon Action: un jeu hardcore de Mario Bros pour la Wii!' (in French). Amériquébec. Archived from the original on 24 April 2014. Retrieved 17 August 2012.
- ^'Game Reviews | Free Games | Independent Games | Game Culture'. Play This Thing!. Retrieved 2012-08-16.
- ^stats 2000-05-16+to+2018-10-30 on sourceforge.net (May 2017)
Cat Mario 4 game
Cat Mario Level 3 Walkthrough
You will need to have really big patience if you want to win this game. You don't need to collect any coins because you will never get an extra life. Just keep calm and see all of the possible dangers that are coming and later evade them when you start playing from beginning or from the blue flag. Blue check point flags, if touched, will save the level restart point as that part if Cat Mario happens to die.
Cat Mario's main method of attacking is a scratching attack that works in close corners. This can be dangerous against enemies that can strike from a distance. Though Cat Mario 4 can climb up walls, this leaves him wide open to other enemy attacks as he cannot fight while stuck to the wall. It has been dubbed a 'rage' game due to the very easy accumulation in number of deaths the player can obtain from the constant and unfair traps that kill the protagonist, and the frustration behind how difficult it is to pass an area without repeatedly dying. Despite the surprise factor of these traps, the levels do not change between plays, allowing the player to memorize their locations and eventually make progress. Experienced players must still remain on guard, though, lest they let years of platforming convention overrule their knowledge of the traps and trick them into deadly accidents.